Honours project update

Updating a blog everyday is actually a lot of time and commitment to write meaningful posts especially when you spend most of your time doing things that are not worth showing... So I'm going to move to maintain a weekly update every Friday of the work I have started. 

Last weekend I began working on a creating a level cosmetics and elements for my honours project that looked at how narrative effected or played a role upon level design (still working on the statement). On the Monday however we got to meet Tom Marcham from Splash damage come in and he gave a really good presentation and I was just really happy to have a designer come in to talk to us. I asked if I could speak to him afterwards about my project and it wasn't the best result so that knocked me down into the dumps. I spent a lot of time working out programming issues too. However he suggested that it would better that I go out and look at mods for games to create levels in.

So with that I started looking into Dota 2's modding community, I've spent the past week learning about the Hammer level editor which is very powerful and frustratingly learning to code using Lua and Keyvalues. It's not been with out it's struggles but I finally think I'm getting the hang of it which isn't bad for a weeks work. Below is a few examples of some of the work I have been doing. Obviously I can't show it all.

Image descirption in order:

1. Material blending 2. Terrain modification 3. Tile set material blending 4. Tile set switching 5. Hammer editor practice

Brian Evans