Brian Evans
Brian Evans is a aspiring Production Project assistant who thinks writing about himself is a tad pretentious...
My interest with computers started from when I got my first ever desktop PC, which I sadly blew up.... (Don't flip switches kids) especially when the power is on... that spark turned into a hobby which took me to college to study. The course I completed had four forking courses upon completion but we were all told "None of you can get into Games development". I had no real drive to get into games but I love a challenge. I worked and pushed for them to let me on the course and eventually they did. Since that day I've loved the challenge making games offers me. The first game I ever made was in Scratch and it was a "break out" clone. This was the start of four years of development giving me the skills of a producer, designer, programmer and a passion for building a future in the games industry.
Skills
Game Design:
- Level design
- Pacing and scripting
- Proof of concept design & development
- Narrative construction
Level Editors/Game Engines:
- Unreal Development kit
- Unity3D
- Source Engine/ Dota 2
Programming:
- Kismet
- C#
- ActionScript
- Java (basic)
- JavaScript (basic)
- Lua (Modding)
- XML (basic)
Software:
- Microsoft Office, Powerpoint, Excel, Project & Visual Studio
- Adobe Photoshop, Premier & Flash
- Autodesk Maya, CrazyBump
- Audacity
- SourceTree, GitHub, Slack
Education
Currently in my 4th year at Abertay University in Scotland working towards my honours degree in Game design and production management.