Brian Evans

Brian Evans is a aspiring Production Project assistant who thinks writing about himself is a tad pretentious...

My interest with computers started from when I got my first ever desktop PC, which I sadly blew up.... (Don't flip switches kids) especially when the power is on... that spark turned into a hobby which took me to college to study. The course I completed had four forking courses upon completion but we were all told "None of you can get into Games development". I had no real drive to get into games but I love a challenge. I worked and pushed for them to let me on the course and eventually they did. Since that day I've loved the challenge making games offers me. The first game I ever made was in Scratch and it was a "break out" clone. This was the start of four years of development giving me the skills of a producer, designer, programmer and a passion for building a future in the games industry. 

Skills

Game Design:

  • Level design
  • Pacing and scripting
  • Proof of concept design & development
  • Narrative  construction

Level Editors/Game Engines:

  • Unreal Development kit
  • Unity3D
  • Source Engine/ Dota 2

Programming:

  • Kismet
  • C# 
  • ActionScript
  • Java (basic)
  • JavaScript (basic)
  • Lua (Modding)
  • XML (basic)

Software:

  • Microsoft Office, Powerpoint, Excel, Project & Visual Studio
  • Adobe Photoshop, Premier & Flash
  • Autodesk Maya, CrazyBump
  • Audacity
  • SourceTree, GitHub, Slack

 

Education

Currently in my  4th year at Abertay University in Scotland working towards my honours degree in Game design and production management.